Pengembangan Media Komik Digital Interaktif untuk Meningkatkan Kepedulian Lingkungan Siswa Kelas III di SDIT Ayatulhusna
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This study aims to describe the development process, determine the feasibility level, and analyze the effectiveness of an interactive digital comic in improving the environmental awareness of third-grade elementary school students. The study was motivated by students' low environmental awareness, resulting from IPAS (Natural and Social Sciences) instruction that still relies heavily on lecturing and unengaging textbooks. The method used was Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects were 27 third-grade students of class III A at SDIT Ayatulhusna, selected through purposive sampling. Data were collected through expert validation sheets, teacher and student response questionnaires, and an environmental awareness questionnaire administered at the pretest and posttest stages, then analyzed using descriptive percentage statistics and the N-Gain Score. The results showed that the media was rated highly feasible by material experts (100%), media experts (94%), and language experts (100%). The practicality level was very practical based on teacher (82.7%) and student (89.9%) responses. Students' environmental awareness increased from 56.7% (fair category) to 97.1% (very good category), with an N-Gain of 0.93 (high category). Therefore, the interactive digital comic is proven to be valid, practical, and highly effective as an IPAS learning medium for improving elementary school students' environmental awareness.
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