DEVELOPMENT OF VERTEBRATE DIVERSITY COMICS IN THE MOUNT
PUNTANG AREA� AS
A LEARNING MEDIUM
Abdullah
Saepul
Anhar1, Sumiyati
Sa'adah2, Mar'atus Sholikha3
Universitas Islam Negeri Sunan Gunung Djati Bandung, Indonesia
|
Keywords |
Abstract |
|
Educational
comics, vertebrate diversity, Mount Puntang, 3-D
models, learning media |
Visual
media - based education is an innovative strategy For increase interest Study
student to material complex , including diversity life . One of effort For
support learning This is through development comic education based on local .
Research This focused on development comic education about vertebrate
diversity in the region Mountain The Puntland as an
innovative, interesting and relevant learning media. Research This use
Research and Development (R&D) method with 3-D model stages (Define,
Design, Develop). Qualitative data collected through interview with teachers
and experts For identify learning media needs, while
quantitative data obtained from validation products by experts materials,
media experts, and teachers, as well as readability tests by students. Research
result show that comic this is valid and effective as a learning medium.
Validation expert material to obtain average score 88%, validation media
expert 83%, and science teacher validation 86%, all of which including in
very valid category. Readability test by students show average score of 88%,
with media aspects reach mark highest by 94%. This comic rated capable
interesting attention students, improve understanding to material diversity
life, and grow awareness will importance conservation diversity local life. Study
This give implications significant in development teaching materials based on
local. This comic No only can used as a learning medium but also as tool For increase awareness student will importance
preservation environment. With thus, comics This potential become a learning
medium supporting alternatives achievement objective education
national. |
Corresponding Author : Abdullah Saepul Anhar
Email:
[email protected]
INTRODUCTION
In
the era of globalization and revolution Industry 4.0, education around the
world is facing challenge big in create method innovative, interesting and
relevant learning for generation young. One of the the
approach that begins popular is use of media based
technology and visuals such as comics, animation, and interactive multimedia (Firmadani, 2020). Visual media such as comic has proven
effective in increase interest and involvement students, especially in
understand complex concept (Arsyad, 2016). Diversity life, especially
vertebrates, becomes issue important in education environment Because related
direct with sustainability nature and consciousness student to importance
conservation (Indy et al., 2019).
In
Indonesia, education about diversity biological Still face obstacles,
especially in matter provision of appropriate learning media. The diversity of
vertebrates in the area Mountain Puntang, which is
rich in species endemic and unique, not yet Lots integrated to in curriculum
formal education. In fact, the introduction diversity This own potential big For increase understanding student about importance
ecosystem local and global (Ariani et al., 2022). Lack teaching materials based
on local and innovative media like comic become obstacle in develop effective
learning (Mulyati, 2002).
Use
of learning media based on comic become potential solutions For overcome problem This. Comics have ability For convey
information with an interesting , simple and easy way
understood by students from various level education (Meisyawati
et al., 2018). Research show that comic media can increase results Study
students, especially in understanding reading and skills think critical (Mohid
et al., 2015). With Thus, development comic about vertebrate diversity in the
area Mountain The Puntland as a learning medium become
very urgent For done.
Development
teaching materials based on comic has Lots researched and shown positive
results. For example, research by Haka and Suhada
(2018) developed biology manga comic Android based for successful high school
students increase interest learning and understanding draft students
. Another study by Irfana et al. (2017) showed that digital comics about
viruses can become an effective media in learning biology. In addition, Al- Tabany (2014) emphasized importance designing contextual
and progressive learning models For fulfil need
students in the 21st century.
Instructional
Media based on technology also becomes attention important in development
teaching materials. According to Fitri and Ardipal (2021), learning videos designed with application Kinemaster can increase effectiveness learning thematic. In
addition, Rohimah et al. (2020) showed that
e-learning can increase ability think creative student .
Study
This offer approach new in development of learning media with focus on
integration vertebrate diversity in the area Mountain The
Puntland to in form comics. Not only depend on
interesting illustrations, comics this will also equipped with content
educative based on relevant local data . Approach This
different from study previously Because prioritize use diversity biological
local as contextual teaching materials, appropriate with Ministry of National
Education guidelines (2004).
Study
This aiming For Developing learning media in the form of comic about vertebrate
diversity in the area Mountain Puntang . Evaluate
effectiveness comic as a learning medium in increase understanding and interest
student to diversity life. Giving contribution real to development teaching
materials based on relevant local with need curriculum.
RESEARCH METHODS
Study This use Research and Development (R&D) method with 3-D
model stages (Define, Design, Develop). This method chosen Because aiming For
develop and produce product in the form of comic valid, interesting and
effective education used as a learning medium (Al- Tabany
, 2014).
The approach used in study This is approach qualitative and
quantitative. Qualitative data in the form of suggestions and opinions media
expert, expert materials, and teachers towards the learning media developed.
Quantitative data obtained from validation products by experts and readability
tests participant educate through questionnaire. Population, All MTs students
who become target user comic vertebrate diversity, as well as eye teachers relevant lessons in the region research. Sample,
Sample selected in a way purposive, including expert validators material, media
expert, eye teacher science lessons, and 30 students were used for trial
legibility comics.
Collection Techniques, Observation, Observing need learning and
potential local diversity life in the area Mountain Puntang.
Interview, Conducted with teacher for
know learning media needs as well as input expert to design comic.
Questionnaire Validation , Used For evaluate validity
product from aspect materials , media, and readability. Documentation, in the
form of supporting data collection like Illustrations and content adapted
education to in comics.
Data Analysis Techniques Analysis Qualitative ,
Used For interpret results interview and feedback from the validator, so that
product can customized with need learning. Analysis Quantitative, Using percentage For evaluate validity and readability
comic. Average score counted For determine eligibility
product. Criteria validation based on Riduwan &
Sunarto (2017) are : Very valid: 81%-100%, Valid: 61%-80%, Not valid: <60%,
Comic media products that have been validated will tested readability in
students For evaluate effectiveness its use as a learning medium .
RESULTS AND DISCUSSION
RESULTS
Define
The first is the Definition stage, Activities at this stage
are carried out to determine and explain the development conditions. The data
obtained are based on the results of an interview with a biology teacher, Mrs.
Rika. This interview was conducted to obtain information about the learning
process at MTs Nurrohmah 2, namely 1) the curriculum used, 2) the science
learning process that teachers often write on the board, 3) the learning media
used only limited to LKS and books package , and the use of cardboard media is
said to not meet the needs of students and the needs of implementing local
potential in the region so that students gain new knowledge. Therefore, product
development is carried out based on the main idea of the problem obtained from
the interview results. Task analysis is carried out to determine the Learning
Outcomes (CP) that will be used to compile comics where CP is selected based on
the material taken based on the curriculum used by the school. The curriculum
implemented at MTs Nurrohmah 2 is the Independent Curriculum. Based on the
analysis of learning outcomes for biology subjects for grade VII or stage D in
the independent curriculum, the material is developed in comics, namely the
material on biodiversity which is Sub CHAPTER 7.1 of the material on
Biodiversity and Ecology. The Independent Curriculum contains two main elements
in learning outcomes, namely the element of understanding science and the
element of process skills. Details of learning outcomes in study This served in
table following :
Table 1. Learning
Outcomes on Biodiversity Material
|
Element |
Phase D |
|
Understanding Science |
At the end of phase D, students identify interactions
between living things and their environment. |
|
Process Skills |
1.
Watch 2.
Questioning and predicting 3.
Planning and conducting investigations 4.
Processing, analyzing data and information |
Next, formulate learning objectives related to learning
outcomes (CP). This is because in making vertebrate diversity comics, learning objectives
are formulated based on the learning outcomes that have been analyzed. In
formulating learning objectives, this is not made by the government but by the
subject teachers themselves. In designing learning, the main task of the
teacher is to formulate specific learning objectives and subject matter
(Putrianingsih et al., 2021).
The learning objectives are:
a.
Identify vertebrate
species and explain the interactions of living things with the environment and
their conservation in the Mount Puntang area.
b.
Creating visual works
about biodiversity in the Mount Puntang area.
Design
The
second is the Design stage, the activity at this stage is designing learning
media. This design stage begins with determining the media design and product
development aimed at a comic compilation format consisting of several
components including covers, CP and TP, reading procedures, character
introduction, and storyline. The data obtained at the determination stage is
used as a reference in designing the comic draft. Furthermore, the
selection of media, based on the results of a preliminary study through
interviews with teachers and students, that the learning process that takes
place in this material is accustomed to the lecture method and teachers often
write on the board, which makes students feel bored and less able to understand
the material because the delivery of the material is less interesting and
limited. So that media is needed that can be interesting in the learning
process.
The
tools used in designing comics are the Pixton and Canva applications. The
Pixton application is used to design comic illustrations and conversation
dialogues. After the color illustration is successfully created, the comic
panel set via application canva .


Gambar
1. Membuat Panel Komik Melalui Aplikasi Pixton Gambar
2. Menempatkan Panel Komik di Aplikasi Canva
Next, a format is
selected to plan the appearance and presentation of the developed media product
according to the script, image illustrations, conversation dialogues, and
storylines. Vertebrate diversity comics as a learning medium for biodiversity
material are presented in the form of informative and interactive comics.
(c) (b) (sebuah)
The initial design of the comic that was
developed can be seen in Figure 3. Below:

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����������������������������������������������������������������
(d) (e)

(f) (g)



Develop
The
development stage is the next stage of the design stage. This stage produces
learning media products that are in accordance with the results of the revision
based on suggestions from experts such as material experts, media experts and
science subject teachers about vertebrate diversity comic media so as to
produce comics that are suitable for use. Of the three validators, only from
the material expert validator there was an increase. Comments and suggestions
given by the material expert validator are presented in the Table as following :
Table 2. Results of
Improvement by Material Experts
|
No. |
Suggestion |
Repair |
|
1. |
Suggestions for
improvement: The cover title can
be in two languages or in just one language. |
Follow-up: The language in the
title has been corrected to Indonesian |
|
2. |
Suggestions for improvement: These questions are
in line with learning objectives, if comparisons can be made in tabular form
between one species and another. |
Follow-up: The questions have
been modified to suit the learning objectives. One of the questions is made
in a table format. |
|
3. |
Suggestions for improvement: For each image a source is included. |
Follow-up: Each
image has been accompanied by a source. |
|
4. |
Suggestions for improvement: Add characters taken from adaptations of
what species along with their scientific names. |
Follow-up: Species
adaptations and scientific names have been added. |
Table 3. Material
Expert Validation
|
No. |
Assessment Aspects |
Percentage |
Information |
|
1. |
Material quality |
80% |
Legitimate |
|
2. |
Contents |
95% |
Very Valid |
|
3. |
Language |
90% |
Very Valid |
|
Average percentage |
88% |
Very Valid |
|
Table 4. Media Expert
Validation
|
No. |
Assessment Aspects |
Percentage |
Information |
|
1. |
Media View |
80% |
Legitimate |
|
2. |
Media Content Presentation |
85% |
Very Valid |
|
3. |
Functions and Benefits |
85% |
Very Valid |
|
Average percentage |
83% |
Very Valid |
|
Table 5. Science
Teacher Validation
|
No. |
Assessment Aspects |
Percentage |
Information |
|
1. |
Material quality |
80% |
Legitimate |
|
2. |
Contents |
80% |
Legitimate |
|
Language |
86% |
Very Valid |
|
|
4. |
Media View |
83% |
Very Valid |
|
5. |
Media Content
Presentation |
90% |
Very Valid |
|
6. |
Functions and Benefits |
100% |
Very Valid |
|
Average percentage |
86% |
Very Valid |
|
Table 6. Results of
Overall Validator Analysis
|
No. |
Assessment Aspects |
Percentage |
Information |
|
1. |
Material Expert |
88% |
Very Valid |
|
2. |
Media Member |
83% |
Very Valid |
|
3. |
Science Teacher |
86% |
Very Valid |
|
Average percentage |
85% |
Very Valid |
|
So that the average
result of the overall validator percentage is 85% which is included in the Very
valid category, because according to Riduwan & Sunarto (2019) the media
that was developed can be declared feasible based on the results of expert
validity with a feasibility percentage greater than score 81% with Very strong
category .
Table 7. Student
Readability Results
|
No. |
Assessment
Aspects |
Percentage |
Information |
|
1. |
Media |
94% |
Superior |
|
2. |
Material |
84% |
Superior |
|
3. |
Benefit |
88% |
Superior |
|
Average
percentage |
88% |
Superior |
|
The results of student
readability in Table 4.9 are assessed based on four aspects consisting of 12
assessment indicators, it is known that the average overall percentage is 88%
which is included in the easy to understand category. As for each aspect of
student readability assessment, including media, materials, and learning
benefits with a percentage of 84% to 94%, with a very good category.
DISCUSSION
The product of this
development research is a comic about vertebrate diversity in the Gunung
Puntang area as a learning medium based on the analysis of vertebrate
composition in the Gunung Puntang forest area, Bandung Regency, towards
biodiversity material in MTS class VII Nurrohmah 2 Cimaung, Bandung Regency. In
its development, the development stages were carried out on comic media. In
developing the video, the Research and Development (R&D) method was used
with a research design developed by Thiagarajan (1974) consisting of Define,
Design and Development.
There are three
validators in the development of vertebrate diversity comics in the Gunung
Puntang area, namely material experts, media experts, and science subject
teachers. Material validation is carried out by material expert lecturers with
three aspects consisting of 13 assessment indicators. This expert material
validation is carried out in order to evaluate the content of the material and
the accuracy of the information presented in the learning media. According to
Fitri and Ardipal (2021), material validation aims to provide information input
and evaluate learning materials in learning media using learning instruments in
the form of expert validation questionnaires. The results of the validation of
the material experts obtained a presentation of 80% in the aspect of material
quality, 95% in the aspect of comic content and 90% in the aspect of language.
The presentation results of each aspect of the assessment are included in the
very valid category because they have an average presentation of 88%. Based on
these data, it can be seen that the aspects of comic content and language show
the highest scores in the validation results by material experts. Expert
validators agree that the vertebrate diversity comic in the Gunung Puntang area
has the feasibility of comic content whose indicators consist of the truth of
the material content, the depth of the material, the clarity of the material,
and the accuracy of the material that can help students understand biodiversity
material more broadly. And in terms of language with indicators of conformity
to language rules, clarity in providing information, effective and efficient
use of language, according to Pangesti (2012) effective sentences are sentences
that are clear, concise, and straightforward so that they can be easily
understood by students. Then the next aspect is communicative language,
accuracy of sentence structure, and easy-to-understand language that has
succeeded in making comics an informative and interactive media. The Ministry
of National Education (2004) stated that good learning resources are written in
good language. The use of vocabulary must achieve clarity, order, accuracy of
meaning, straightforward/concise scientific language. Frankness contains the
meaning of an intention that can be productively accepted by other parties
(Arsyad, 2016). Thus, the information conveyed by the author will be received
evenly by each reader, this is intended to avoid misinformation. This is in
line with Susilana and Riyana (2009) who stated that the use of simple language
can easily accepted and understood by students .
Based on the results
of the expert validation test, it shows an average percentage of 88% of all
aspects of the assessment. These results indicate that the validity of the
material is very high, because according to Riduwan and Sunarto (2019), media
that are considered feasible by experts with a percentage of more than 81% are
included in the very strong category. Learning media is considered valid if the
analysis results are in accordance with each of the predetermined components
(Suhailah et al., 2021). The results of this validation test confirm that the
vertebrate diversity comic in the Gunung Puntang area has the right learning
characteristics because it gets a score of 88% in the very valid category. In
addition, the material in learning media must meet validity criteria, such as
content that is accurate and in accordance with learning objectives (Pratiwi
and Silalahi, 2021), as well as material that is easy to understand and
presented effectively (Wahyuni and Ananda, 2022).
The media validation
process is assessed based on the evaluation results by media experts. The media
validation assessment criteria include four aspects with 21 question indicators
that are compiled to determine the level of feasibility of the product being
developed. Validation by media experts is carried out to ensure that each
component of the media content is appropriate, good, and suitable for use in
learning. According to Rohimah et al. (2020), media expert validation aims to
assess whether the developed learning media product is appropriate and suitable
for use in the learning process. Media assessment includes three aspects:
namely display media, presentation of media content, and functions and
benefits. Each component is assessed to determine the media validity of the
vertebrate diversity comic in the Gunung Puntang area, because learning media
must be valid in design, which means it must be visually appealing, easy to
use, and appropriate for the intended audience (Ariani et al., 2022).
The results of the
media expert validation obtained a presentation of 80% on the media display,
85% on the presentation of media content and its functions and benefits. From
these data, it can be seen that the highest data from the media expert
validation is shown in the presentation of media content and its functions and
benefits. In the presentation of media content, there are several Indians,
namely the media is presented systematically, the images can clarify the
material, the language used is easy to understand, and the presentation of
interesting comics.
The systematic
presentation of comics means that information is arranged in a structured and
logical manner, making it easy to understand. Each text and image supports a
coherent storyline, from opening to closing, to prevent reader confusion. This
approach makes it easier for readers to follow the material gradually,
increases engagement, and strengthens understanding of the message conveyed. In
learning comics, images act as visual media that clarify information, make it
easier to understand, and help readers connect text with illustrations. Images
also increase reader appeal and memory, especially if they are designed to be
interesting and relevant. Good visualizations can convey emotions, details, or
actions that are difficult to explain in words, thus supporting learning
success. Furthermore, Mulyati (2002) said that images/photos in learning
resources function to clarify information, help memory and understanding,
provide variation so that it is not boring, and beautify it to attract readers'
interest. In addition, the presentation of attractive comics is important for
its success as a learning medium. Interesting comics captivate readers,
motivate them to read, and make it easier to understand the material. This is
achieved through bright colors, unique character designs, dynamic panel
layouts, interesting storylines, and natural dialogue. This is in line with
research conducted by Ardianti et al. (2019) which shows that students like
colorful learning media with detailed illustrations. Elements of humor,
adventure, or mystery can also make the material more lively and enjoyable.
This approach is not only entertaining but also helps readers remember
information better, making learning more effective. This is in line with
Mardiningsih's statement (2009) which states that the use of comic media, if
presented well, can stimulate interest and attention, because of its nature
that can make people feel happy.
In terms of function
and benefits, there are indicators as a source of learning and can attract
students' interest in learning. Comics have the advantage of increasing reading
interest, because of their entertaining visual and story formats. With an interesting,
systematic, and story-based presentation, comics can increase readers'
absorption and memory of the material being studied. Based on research by Wahab
et al., (2016) it was stated that in addition to reading interest, students'
willingness to read is also influenced by the availability of interesting and
appropriate learning resources for students, so that they can read in a happy
and relaxed condition. This is because interest is one of the factors that
influences learning outcomes (Slameto, 2010).
Based on the results
of media validation by science subject teachers, it was concluded that the
vertebrate diversity comic in the Gunung Puntang area was declared feasible
without revision and ready to be used in product trials. The average percentage
of the three validators was 85%, with the highest result from material
validation by material experts at 88%, followed by validation by science
subject teachers at 86% and media experts at 83%. These results indicate that the
vertebrate diversity comic in the Gunung Puntang area was declared feasible
because it had high validity. According to Riduwan and Sunarto (2019), the
assessment results with a percentage range of 80% <score <100% are
included in the very strong category, so that the product the suitable used as
a learning medium .
The video product of
plant diversity that has been validated by experts and declared valid is then
tested in small groups to determine students' readability of vertebrate
diversity comics in the Mount Puntang area as a learning medium. The student
readability questionnaire includes three aspects of assessment, namely media,
materials and learning benefits. According to Khairiyah et al. (2016)
readability is a benchmark for the suitability of material in learning
materials. developed reading For reader .
The results of student
readability show a percentage of 94% in the media aspect, 84% in the material
aspect, and 88% in the learning benefits aspect. The percentage of each aspect
of student readability assessment is in the very good category. According to
Kusjuriansah and Yulianto (2019), the percentage of student readability in the
range of 61%-100% means it is easy to understand. The highest readability data
is in the media aspect, most students agree that the media used in learning,
such as visual design, layout, and presentation of information, are very
effective and easy for students to understand.
According to Ramlan et
al., (2013) if the validation score obtained has a percentage of 85% -100%, it
is stated with very good criteria. With the highest percentage (94%) of media
aspects falling into the very good category, this shows that the overall presentation
of learning, especially media, has been well designed to support the student
learning process optimally. The advantages of this media aspect also show that
visual presentation has succeeded in facilitating the delivery of information,
especially on material that may be difficult to explain with text alone.
Illustrations that support text, easy-to-read font selection, and clear
storyline arrangements help students to focus and understand the contents of
the material without obstacles. Effective media not only attracts students'
attention but also has a positive impact on the understanding and success of
the learning process. Comics uniquely combine elements of visual communication
with the skills of using text and images in creative ways, making them a very
effective tool for conveying popular and easy-to-understand information.
(Meidyawati et al., 2018). Thus, the media aspect in learning comics plays an
important role in create experience quality learning .
According to Febriana
et al. (2022), the readability questionnaire can provide information on how
easy or difficult a learning resource is for students to understand, which can
affect their success in understanding the material. Thus, the vertebrate diversity
comic in the Gunung Puntang area can be used in class real For learn material
diversity life .
CONCLUSION
Research
result show that comic vertebrate diversity in the region Mountain The Puntland
is a valid, interesting and effective learning medium For support learning
material diversity life . Based on results validation by experts
materials, media experts, and science teachers, comics This to obtain average
validity value by 85%, which includes in very valid category. Validation
material take notes average score of 88%, which emphasizes accuracy, depth, and
clarity content. Validation of media get average score of 83%, with aspect
attractive presentation and illustrations attention students. Subject
teacher validation science lesson notes average score of 86%, with emphasis on
the benefits of media in increase interest and understanding student to material
diversity life.
In addition , readability test show very good results,
especially in the media aspect with score highest by 94%. This is show that
visual design, layout, and flow story comic succeed support the learning
process in a way effective. With thus, comics This rated worthy used as a
learning medium For increase involvement students and
power absorb they to material diversity life.
Study
This give contribution significant in development teaching materials based on
relevant local with need learning in the modern era. This comic expected
can used in a way wide in the environment education For
support effort preservation diversity biological through an interesting and
educational approach.
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